Allaam, Ascarya Arkaandhiyaa (2023) Development of a First-Person-Shooter Game called 'Toha' with GameGuru Max Engine and the Exploration of GameGuru Max. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Tugas akhir ini bertujuan untuk mengkaji kemampuan GameGuru Max, sebuah engine pengembangan permainan yang memungkinkan pengembang untuk membuat permainan 3D dengan kode minimal. Dengan menggunakan engine ini, penulis akan membuat sebuah permainan berdasarkan kisah Muhammad Toha di Bandung Lautan Api. Dalam permainan ini, para pemain akan mengendalikan Muhammad Toha dan sekutunya saat mereka merencanakan untuk menghancurkan gudang amunisi musuh. Pada akhirnya, Muhammad Toha akan mengorbankan dirinya dengan meledakkan sebuah granat dan menghancurkan gudang tersebut. Melalui pembuatan permainan ini, penulis berharap dapat menunjukkan kemampuan GameGuru Max dan juga mengabadikan kisah pahlawan Muhammad Toha di Bandung Lautan Api. Tugas akhir ini akan mengeksplorasi fitur-fitur engine GameGuru Max dan menginvestigasi bagaimana engine ini dapat digunakan untuk membuat permainan. Selain itu, akan dibahas pula kisah Muhammad Toha dan bagaimana ceritanya dapat diadaptasi menjadi permainan. Terakhir, penulis akan membahas potensi GameGuru Max dan implikasinya untuk pengembangan permainan.
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This final project examines the capabilities of GameGuru Max, a game development engine that enables developers to create 3D games with minimal coding. Using this engine, the author will create a game based on the story of Muhammad Toha in the Bandung Lautan Api. In this game, players will take control of Muhammad Toha and his allies as they plan to destroy an enemy ammunition warehouse. Ultimately, Muhammad Toha will sacrifice himself by detonating a grenade and destroying the warehouse. Through the creation of this game, the author hopes to demonstrate the capabilities of GameGuru Max and also preserve the heroic story of Muhammad Toha in the Bandung Lautan Api. The final project will explore the features of the GameGuru Max engine and investigate how it can be used to create a game. It will also examine the story of Muhammad Toha and how it can be adapted into a game. Finally, the author will discuss the potential of GameGuru Max and its implications for game development.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | GameGuru Max, Muhammad Toha, Game, Game Engine, Bandung Lautan Api |
Subjects: | T Technology > T Technology (General) > T385 Visualization--Technique |
Divisions: | Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Informatics Engineering > 55201-(S1) Undergraduate Thesis |
Depositing User: | Ascarya Arkaandhiyaa Allaam |
Date Deposited: | 18 Oct 2023 07:34 |
Last Modified: | 18 Oct 2023 07:34 |
URI: | http://repository.its.ac.id/id/eprint/101181 |
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