Development Of Port Area Obstacles And Animations In A Virtual Reality-Based Ship Simulator To Enhance User Experience

Asy-Syafi'iy, Muhammad Faqih (2023) Development Of Port Area Obstacles And Animations In A Virtual Reality-Based Ship Simulator To Enhance User Experience. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

The Indonesian maritime industry has embraced technology from the Industrial Revolution 4.0, including simulators for learning purposes. The Polytechnic Sailing Surabaya, an official school under the Indonesian Ministry of Transportation, has incorporated various simulators, including ship engines and ship bridges, to support cadet education. This research focuses on utilizing virtual reality technology to improve the ship bridge simulator's educational value and reduce manufacturing costs. Virtual reality offers immersive and interactive experiences, making it a valuable engineering, design, and military training tool. Previous studies have demonstrated that virtual reality can enhance learning effectiveness and skills development by providing realistic simulations and scenarios. This study aims to further enhance the ship bridge simulator by incorporating obstacles and animations, such as 3D ship models placed within the port area environment, ships passing animation, and ship collision animations. Alpha testing or Black Box testing of the developed application achieved a 100% success rate in functionality testing, while beta testing using Likert Scale Method involving 22 cadets yielded excellent ratings in assessing 3D ship models, ships passing animation, and ship collision animations. However, virtual reality may induce certain side effects on health, including oculomotor symptoms, disorientation, and nausea. The study found that a small percentage of cadets experienced little symptoms, such as eye strain, focus difficulty, blurred vision, headache, dizziness, vertigo, stomach awareness, and increased saliva. Understanding and mitigating these side effects are essential to ensure a safe and optimal user experience.
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Industri maritim Indonesia telah mengadopsi teknologi dari Revolusi Industri 4.0, termasuk simulator untuk tujuan pembelajaran. Politeknik Pelayaran Surabaya, sebuah sekolah resmi di bawah Kementerian Perhubungan Indonesia, telah memasukkan berbagai simulator, termasuk mesin kapal dan anjungan kapal, untuk mendukung pendidikan taruna. Penelitian ini berfokus pada pemanfaatan teknologi virtual reality untuk meningkatkan nilai edukatif simulator anjungan kapal dan mengurangi biaya manufaktur. Virtual reality menawarkan pengalaman imersif dan interaktif, sehingga menjadi alat berguna dalam bidang rekayasa, desain, dan pelatihan militer. Studi sebelumnya telah menunjukkan bahwa virtual reality dapat meningkatkan efektivitas pembelajaran dan pengembangan keterampilan dengan menyediakan simulasi dan skenario yang realistis. Penelitian ini bertujuan untuk lebih meningkatkan simulator anjungan kapal dengan memasukkan hambatan dan animasi, seperti model kapal 3D yang ditempatkan dalam lingkungan area pelabuhan, animasi kapal yang sedang melintas, dan animasi tabrakan kapal. Pengujian alfa atau pengujian kotak hitam dari aplikasi yang dikembangkan mencapai tingkat keberhasilan 100% dalam pengujian fungsionalitas, sementara pengujian beta menggunakan metode Skala Likert yang melibatkan 22 taruna memberikan penilaian yang sangat baik dalam mengevaluasi model kapal 3D, animasi kapal yang sedang melintas, dan animasi tabrakan kapal. Namun, virtual reality dapat menyebabkan efek samping pada kesehatan, termasuk gejala oculomotor, disorientasi, dan mual. Studi ini menemukan bahwa sebagian kecil taruna mengalami gejala ringan, seperti mata tegang, kesulitan fokus, penglihatan kabur, sakit kepala, pusing, vertigo, perasaan tidak nyaman di perut, dan peningkatan air liur. Memahami dan mengurangi efek samping ini penting untuk memastikan pengalaman pengguna yang aman dan optimal.

Item Type: Thesis (Other)
Uncontrolled Keywords: Animations, 3D Ship Models, User Experience, Virtual Reality
Subjects: L Education > LB Theory and practice of education > LB1044.87 Internet in education (e-learning). Virtual reality in education.
Q Science > QA Mathematics > QA76.9 Computer algorithms. Virtual Reality. Computer simulation.
V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering
V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering > VM297 Ships Designs and drawings
Divisions: Faculty of Marine Technology (MARTECH) > Marine Engineering > 36202-(S1) Undergraduate Thesis
Depositing User: Muhammad Faqih Asy-Syafi'iy
Date Deposited: 04 Aug 2023 02:25
Last Modified: 04 Aug 2023 02:25
URI: http://repository.its.ac.id/id/eprint/101807

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