Pemodelan Virtual Reality Untuk Skenario Start Mesin Utama Di Engine Room Kl. Bungtomo 03

Pratiwi, Devita Eka (2023) Pemodelan Virtual Reality Untuk Skenario Start Mesin Utama Di Engine Room Kl. Bungtomo 03. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Virtual reality (VR) telah mendapatkan perhatian yang signifikan di berbagai bidang, termasuk pendidikan dan pelatihan. Studi ini mengeksplorasi penerapan VR dalam konteks simulasi pendidikan untuk pelatihan ruang mesin kapal. Tujuannya adalah untuk menyelidiki keefektifan VR dalam meningkatkan pengalaman belajar dan retensi pengetahuan siswa maritim. Simulasi VR memungkinkan siswa membenamkan diri dalam pengaturan ruang mesin yang realistis, tempat mereka dapat berinteraksi dengan berbagai peralatan dan melakukan tugas simulasi. Penelitian ini menggunakan kuesioner berbasis skala Likert untuk mengumpulkan data kuantitatif tentang persepsi dan pengalaman siswa dengan simulasi ruang mesin VR. Kuesioner mencakup item yang berkaitan dengan pencelupan dengan hasil tes 89% , interaktivitas dengan hasil tes 95%, presence dengan hasil te 86% dan efektivitas pendidikan. Selain itu, pendekatan pengujian black box dengan hasil tes 90% dan digunakan untuk mengevaluasi fungsionalitas dan kinerja aplikasi VR. Temuan penelitian ini memberikan wawasan tentang efektivitas VR dalam pelatihan ruang mesin di Politeknik Pekapalan Surabaya. Hasilnya mengungkapkan persepsi positif para peserta tentang pelatihan VR, menyoroti potensinya dalam meningkatkan pengalaman belajar di lingkungan ruang mesin yang disimulasikan
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Virtual reality (VR) has gained significant attention in various fields, including education and training. This study explores the application of VR in the context of educational simulations for engine room ship training. The objective is to investigate the effectiveness of VR in enhancing the learning experience and knowledge retention of maritime students. The VR simulation allows students to immerse themselves in a realistic engine room setting, where they can interact with various equipment and perform simulated tasks. The research utilizes a Likert scale-based questionnaire to gather quantitative data on students' perceptions and experiences with the VR engine room simulation. The questionnaire includes items related to immersion with 89% test results, interactivity with 95% test results, presence with 86% test results and educational effectiveness. Additionally, a black box testing approach is employed to evaluate the functionality and performance of the VR application with 90% test results. The findings of this research provide insights into the effectiveness of VR in engine room training at Politeknik Pekapalan Surabaya. The results reveal the participants' positive perception of the VR training, highlighting its potential in enhancing learning experiences in a simulated engine room environment

Item Type: Thesis (Other)
Uncontrolled Keywords: Virtual Reality, Education, Engine Room Ship, Likert Scale, Black Box.
Subjects: V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering
Divisions: Faculty of Marine Technology (MARTECH) > Marine Engineering > 36202-(S1) Undergraduate Thesis
Depositing User: Devita Eka Pratiwi
Date Deposited: 01 Sep 2023 03:44
Last Modified: 01 Sep 2023 03:44
URI: http://repository.its.ac.id/id/eprint/102215

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