Inayah, Alya Shofarizqi (2024) Rancang Bangun Gim Edukasi Aksara Bahasa Jawa bagi Siswa Kelas 5 Sekolah Dasar dengan Pendekatan Core Unpredictability and Curiosity berbasis Octalysis Framework. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Pembelajaran aksara Jawa di kalangan siswa kelas 5 Sekolah Dasar merupakan hal yang penting mengingat aksara Jawa merupakan warisan budaya dan tradisi nusantara. Banyak siswa mengalami kesulitan dalam mengenali dan membedakan karakter-karakter aksara Jawa, yang disebabkan oleh media pembelajaran yang kurang menarik. Untuk mengatasi hal tersebut, penelitian ini akan mengembangkan gim edukasi JELAJA (Jelajahi Aksara Jawa) yang tidak hanya memotivasi siswa untuk belajar, tetapi juga memberikan pengalaman belajar aksara Jawa yang menyenangkan dengan menerapkan pendekatan Core Unpredictability & Curiosity. Pendekatan ini bertujuan untuk meningkatkan minat dan motivasi belajar siswa dengan menambahkan elemen tak terduga seperti randomisasi pilihan jawaban dan variasi aktivitas seperti pemberian misi yang beragam memicu rasa ingin tahu siswa. Pengembangan gim edukasi meliputi tahap analisis, tahap perancangan, tahap implementasi, dan tahap uji coba. Evaluasi pada gim ini dilakukan melalui uji coba fungsionalitas secara manual dan pengujian dengan skala likert untuk menilai keberhasilan core yang diterapkan. Hasil uji coba didapatkan skor 62,25 dan dalam skala normal (1-100), didapatkan nilai skor 89 yang menunjukkan bahwa gim ini berhasil menciptakan pengalaman belajar yang menyenangkan dan memotivasi siswa untuk eksplorasi aksara Jawa lebih lanjut dengan menerapkan core Unpredictability & Curiosity. Dengan demikian, gim edukasi ini tidak hanya berperan sebagai alat bantu pembelajaran, tetapi juga sebagai solusi untuk melestarikan warisan budaya aksara Jawa.
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The learning of Javanese characters among 5th-grade elementary school students is crucial as it represents a cultural and traditional heritage of Indonesia. Many students face difficulties in recognizing and distinguishing the characters of the Javanese script, which is often due to unengaging learning media. To address this issue, this research aims to develop the educational game JELAJA (Explore Javanese Characters), which not only motivates students to learn but also provides an enjoyable learning experience of Javanese characters by implementing the Core Unpredictability & Curiosity approach. This approach aims to enhance students' interest and motivation by adding unpredictable elements such as randomized answer choices and varied activities like assigning diverse missions to stimulate students’ curiosity. The development of the educational game includes analysis, design, implementation, and testing phases. The evaluation of this game is carried out through manual functional testing and assessment using a Likert scale to measure the success of the applied core. The test results showed a score of 62.25 and in the normalized scale (1-100), a score of 89 was obtained., indicating that the game successfully created an enjoyable learning experience and motivated students to further explore the Javanese characters by applying the Core Unpredictability & Curiosity. Thus, this educational game serves not only as a learning aid but also as a solution to preserve the cultural heritage of the Javanese characters.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Javanese Characters, Educational Game, Core Unpredictability & Curiosity, Octalysis Framework. Aksara Jawa, Gim Edukasi, Core Unpredictability & Curiosity, Octalysis Framework. |
Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Industrial Technology > Informatics Engineering > 55201-(S1) Undergraduate Thesis |
Depositing User: | Alya Shofarizqi Inayah |
Date Deposited: | 31 Jul 2024 13:13 |
Last Modified: | 31 Jul 2024 13:13 |
URI: | http://repository.its.ac.id/id/eprint/110367 |
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