Ramadhany, Muhammad Hrithik Roshan (2025) Re-Desain Museum Energo Dengan Optimalisasi Media Interaktif Sebagai Upaya Peningkatan Efektifitas Penyampaian Informasi Kepada Audiens. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Museum merupakan media edukasi dengan mendisplay objek serta penjelasannya. Pada masa modern, minat masyarakat terhadap musium semakin menurun setiap tahunnya. Salah satu penyebabnya adalah kurangnya pengembangan musium terhadap implementasi kemajuan teknologi sehingga museum seringkali dipandang sebagai tempat yang kuno dan membosankan. Museum Energo merupakan salah satu museum yang bidang khusus di Indonesia yang terdampak oleh pandangan negatif masyarakat terhadap museum. Museum ini mengusung tema pengetahuan mengenai pembangkitan pengolahan, distribusi, hingga pemanfaatan listrik. Maka dari itu, peneliti mengangkat konsep pengimplementasian kemajuan teknologi terhadap museum seperti media interaktif untuk meningkatkan daya tarik dan daya edukatif museum terhadap masyarakat. Teknologi yang digunakan diharapkan dapat menjadi penunjang museum dalam meningkatkan kinerja edukatif museum dan menarik lebih banyak orang untuk mengunjugi museum Energo sehingga lebih memiliki dampak edukatif yang baik bagi masyarakat. Pemilihan konsep pengimplementasian kemajuan teknologi sangat sesuai dengan kebutuhan museum Energo. Adanya media teknologi mampu meningkatkan antusiasme masyarakat untuk berkunjung dan mempelajari sistem kelistrikan di museum Energo.
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Museums are educational mediums that display objects along with their explanations. In modern times, public interest in museums has been declining each year. One of the reasons for this is the lack of development in museums' use of technological advancements, leading museums to often be perceived as outdated and boring places. Museum Energo is one of the specialized museums in Indonesia affected by this negative public perception. This museum focuses on knowledge about electricity generation, processing, distribution, and utilization. Therefore, researchers have proposed the concept of implementing technological advancements in museums, such as interactive media, to enhance both the attractiveness and the educational value of the museum to society. The technology employed is expected to support the museum in improving its educational performance and attracting more visitors to Museum Energo, thereby maximizing its positive educational impact on society. The choice to implement technological advancements is highly aligned with the needs of Museum Energo. Technological media have the potential to boost public enthusiasm to visit and learn about electrical systems at Museum Energo.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Edukatif, Interaktif, Kelistrikan, Museum, Teknologi, Educative, Electricity, Interactive, Museum, Technology |
Subjects: | N Fine Arts > NA Architecture > NA2005 Architectural studios. N Fine Arts > NA Architecture > NA2750 Architectural design. N Fine Arts > NA Architecture > NA6600 Education buildings N Fine Arts > NK Decorative arts Applied arts Decoration and ornament > NK2115.5.F77 Furniture N Fine Arts > NK Decorative arts Applied arts Decoration and ornament > NK2115 Interior decoration N Fine Arts > NK Decorative arts Applied arts Decoration and ornament > NK2589 Furniture design |
Divisions: | Faculty of Creative Design and Digital Business (CREABIZ) > Interior Design > 90221-(S1) Undergraduate Thesis |
Depositing User: | Muhammad Hrithik Roshan Ramadhany |
Date Deposited: | 01 Aug 2025 03:23 |
Last Modified: | 01 Aug 2025 03:23 |
URI: | http://repository.its.ac.id/id/eprint/123887 |
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