Perancangan Media Pembelajaran Interaktif untuk Pengenalan Aksara Korea (Hangul) Berbasis Media Tulis

Maghriza, Mochamad Haikal (2026) Perancangan Media Pembelajaran Interaktif untuk Pengenalan Aksara Korea (Hangul) Berbasis Media Tulis. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Fenomena Korean Wave (Hallyu) telah meningkatkan minat masyarakat Indonesia untuk mempelajari bahasa Korea dan aksara Hangul. Namun, pembelajaran bagi pemula sering kali terhambat oleh kurangnya media yang memfasilitasi latihan menulis dengan umpan balik langsung (real-time feedback) serta rendahnya konsistensi belajar dalam jangka panjang. Oleh karena itu, penelitian ini bertujuan merancang media pembelajaran interaktif berbasis media tulis yang mengintegrasikan aktivitas motorik fisik dengan teknologi digital guna menciptakan pengalaman belajar yang lebih menarik, efektif, dan mudah dipahami. Inovasi produk ini memungkinkan pengguna berlatih menulis Hangul secara manual pada media fisik dan mendapatkan evaluasi kesalahan secara real-time menggunakan teknik template matching. Sistem ini didukung oleh tiga pilihan modul pembelajaran, yaitu huruf dasar Hangul, kalimat bahasa Korea, dan istilah populer K-Pop yang disusun secara bertahap sesuai tingkat kemampuan pengguna. Sebagai upaya menjaga keterlibatan pengguna, peringatan kesalahan, koreksi penulisan, serta umpan balik pembelajaran disampaikan oleh karakter maskot interaktif yang berfungsi sebagai pendamping belajar. Sistem gamifikasi diterapkan melalui perolehan skor belajar yang dapat ditukarkan dengan berbagai aksesori untuk mengkustomisasi maskot tersebut pada aplikasi penunjang. Inovasi perpaduan media tulis fisik, deteksi algoritma digital, serta gamifikasi maskot ini diharapkan mampu meningkatkan kemampuan dasar membaca dan menulis Hangul, memperkuat motivasi intrinsik, membangun kebiasaan belajar yang konsisten, serta memberikan pengalaman belajar yang lebih menyenangkan bagi pembelajar pemula di Indonesia melalui pendekatan pembelajaran yang interaktif, adaptif, berorientasi pengalaman, dan berkelanjutan.
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The Korean Wave (Hallyu) phenomenon has significantly increased Indonesians' interest in learning the Korean language and the Hangul writing system. However, beginner learners often encounter difficulties due to the lack of learning media that facilitate handwriting practice with real-time feedback and encourage consistent learning habits. Therefore, this study aims to design an interactive handwriting-based learning medium that integrates physical motor activities with digital technology to create a more engaging, effective, and accessible learning experience. The proposed product enables users to practice writing Hangul manually on a physical writing surface while receiving real-time error evaluation using a template matching technique. The system provides three learning modules: basic Hangul letters, Korean sentences, and popular K-pop-related vocabulary, which are organized progressively according to the learner's proficiency level. To maintain user engagement, writing errors, corrections, and learning feedback are delivered through an interactive mascot that serves as a virtual learning companion. A gamification system is implemented by rewarding users with learning points that can be exchanged for various accessories to customize the mascot within a companion mobile application. By combining physical handwriting practice, digital algorithm-based recognition, and mascot-driven gamification, this innovation is expected to improve beginners' fundamental Hangul reading and writing skills, strengthen intrinsic motivation, foster consistent learning habits, and provide a more interactive, adaptive, experience-oriented, and sustainable learning experience.

Item Type: Thesis (Other)
Uncontrolled Keywords: Korean Wave (Hallyu), Aksara Korea, Media Pembelajaran, Berbasis Menulis, Hangul, Interactive Learning Media, Writing-Based
Subjects: L Education > L Education (General)
N Fine Arts > NK Decorative arts Applied arts Decoration and ornament > NK1535.B3 Design
P Language and Literature > PL Languages and literatures of Eastern Asia, Africa, Oceania
T Technology > TS Manufactures > TS171 Product design
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Product Design > 90231-(S1) Undergraduate Thesis
Depositing User: Mochamad Haikal Maghriza
Date Deposited: 31 Jul 2026 01:04
Last Modified: 31 Jul 2026 01:04
URI: http://repository.its.ac.id/id/eprint/140868

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