Community Hub: Ruang Interaktif dan Representasi Karakter Kota Sumenep melalui Pendekatan Creative Placemaking

Fitriani, Nabila Dixie (2026) Community Hub: Ruang Interaktif dan Representasi Karakter Kota Sumenep melalui Pendekatan Creative Placemaking. Other thesis, Institut Teknologi Sepuluh Nopember.

[thumbnail of 5013221137-Undergraduate_Thesis.pdf] Text
5013221137-Undergraduate_Thesis.pdf
Restricted to Repository staff only

Download (6MB) | Request a copy

Abstract

Teori Creative Placemaking merupakan salah satu jenis Teori Placemaking yang sering digunakan. Menurut Wyckoff (2014), creative placemaking berarti menciptakan sebuah place yang memiliki makna, dan place tersebut diisi oleh kegiatan-kegiatan yang kreatif yang bertujuan untuk meningkatkan kelangsungan hidup bisnis lokal, pendukung pergerakan, memperluas jaringan, berbagi pengalaman, menginspirasi dan terinspirasi serta menjadi sumber daya bagi placemakers yang akan sangat mempengaruhi ekonomi kreatif. Terdapat 3 Prinsip dasar yang membentuk Creative Placemaking yaitu Makna (Meanings), Kreativitas (Creativity), Sumber Daya (Resources). Dalam praktiknya, creative placemaking sering kali masih terbatas pada aspek fisik, sehingga makna dan kreativitas yang menjadi inti teori ini belum sepenuhnya terealisasi. Di Kota Sumenep, ruang publik yang ada relatif terbatas dan kurang mendukung ekspresi kreatif maupun aktivitas seni masyarakat. Oleh karena itu, diperlukan pendekatan yang lebih berakar pada konteks lokal dengan melibatkan partisipasi masyarakat agar ruang publik yang tercipta benar-benar relevan dengan kebutuhan warga serta mampu merepresentasikan karakter kota. Dalam Mengatasi hal ini, community hub hadir sebagai solusi yang menghadirkan ruang sosial sekaligus ruang kreatif. Kehadirannya tidak hanya mewadahi aktivitas seni tetapi juga dirancang sebagai ruang interaktif yang mendorong terjadinya eksplorasi dan interaksi sosial antarwarga. Perancangan ini menggunakan force-based framework sebagai kerangka berpikir dan superimposition/ layering sebagai metode perancangan untuk menerjemahkan prinsip dan elemen creative placemaking ke dalam konsep desain yang sesuai dengan karakter lokal sehingga menghasilkan ruang publik yang inklusif, interaktif, dan bermakna.
==================================================================================================================================
Creative Placemaking Theory is one type of Placemaking Theory that is often used. According to Wyckoff (2014), creative placemaking means creating a meaningful place, and the place is filled with creative activities that aim to improve the survival of local businesses, support movements, expand networks, share experiences, inspire and be inspired and become a resource for placemakers who will greatly influence the creative economy. There are 3 basic Principles that form Creative Placemaking: Meaning, Creativity, Resources. In practice, creative placemaking is often still limited to the physical aspect, so that the meaning and creativity that are the core of this theory have not been fully realized. In Sumenep City, the existing public space is relatively limited and does not support creative expression or community arts activities. Therefore, an approach that is more rooted in the local context by involving community participation is needed so that the public space created is truly relevant to the needs of residents and is able to represent the character of the city. To address this issue, the community hub presents a solution that provides both social and creative space. Its presence not only accommodates artistic activities but is also designed as an interactive space that encourages exploration and social interaction among residents. This design uses a force-based framework as a framework and superimposition/layering as a design method to translate the principles and elements of creative placemaking into a design concept that suits the local character, resulting in an inclusive, interactive, and meaningful public space.

Item Type: Thesis (Other)
Uncontrolled Keywords: Creative Placemaking, Ruang Publik, Ruang Interaktif, karakter Kota, Community Hub,Creative Placemaking, Public Space, Social Interaction, Urban Identity, Community Hub.
Subjects: N Fine Arts > NA Architecture > NA2750 Architectural design.
Divisions: Faculty of Civil, Planning, and Geo Engineering (CIVPLAN) > Architecture > 23201-(S1) Undergraduate Thesis
Depositing User: Nabila Dixie Fitriani
Date Deposited: 04 Aug 2026 06:59
Last Modified: 04 Aug 2026 07:18
URI: http://repository.its.ac.id/id/eprint/143334

Actions (login required)

View Item View Item