Pribadi, Arief (2010) Perancangan Karakter Animasi Televisi Anak Berseri "Alang Dan Buku Ajaib" Episode Malin Kundang. Other thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Anak-anak sering menghabiskan waktu di depan televisi sehingga tayangan yang ditonton sangatlah berpengaruh bagi perkembangan karakter mereka. Film animasi merupakan acara anak yang paling banyak ditayangkan di televisi dan banyak sekali animasi impor yang beredar di tanah air, tetapi 84% kurang cocok dikonsumsi anak. Potensi keanekaragaman budaya di Indonesia untuk diangkat menjadi animasi lokal sangatlah besar. Salah satunya adalah cerita rakyat yang kerap dijadikan sarana pembelajaran kepada anak-anak tentang nilai-nilai budaya lokal. Tetapi, sering kali tidak disadari bahwa cerita rakyat yang disajikan diartikan secara berbeda oleh anak. Tujuan perancangan adalah untuk merancang sebuah karakter film animasi anak dalam cerita rakyat yang mampu diingat, menghibur, menggambarkan tokoh-tokoh, dan menyampaikan pesan-pesan yang terkandung dalam cerita rakyat yang disampaikan. Dalam Tugas Akhir ini dipilih salah satu cerita rakyat yang terkenal dan menarik, serta sarat akan nilai-nilai budaya lokal, yaitu cerita rakyat Malin Kundang. Hasil perancangan ini berupa studi karakter/penokohan cerita, breaking figure, storyboard, trailer, dan media pameran pendukung.
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Kids spent hours in front of the television, which very much influences their character development. Animated film is a children's program which is the most widely aired on television, and lots of imported animations circulate in this country, but about 84% are not suitable enough to be watched by children. The potential of cultural diversity in Indonesia is very good to be adopted for local animation. One of them is folklore that can be used as a means for children to learn about local cultural values. However, whether realized or not, folklore is interpreted differently by children. The purpose of this design is to design an animated character in folklore that a child is able to remember, entertaining, depicting characters, and conveying the messages contained in the folklore submitted. In this final project, I selected one of the famous and interesting folk tales, and the tough local cultural values, namely Malin Kundang folklore. The result of this design is in the form of character studies/characterizations, stories, breaking figures, storyboard, trailer, and supporting exhibition media.
| Item Type: | Thesis (Other) |
|---|---|
| Additional Information: | RSDP 791.433 4 Pri p |
| Uncontrolled Keywords: | Karakter Animasi. Cerita Rakyat, Malin Kundang, Animation Character. Folklore, Malin Kundang. |
| Subjects: | P Language and Literature > PN Literature (General) > PN1992.94 Video recordings--Production and direction. |
| Divisions: | Faculty of Architecture, Design, and Planning > Industrial Product Design > 90231-(S1) Undergraduate Thesis |
| Depositing User: | magang . |
| Date Deposited: | 20 Oct 2026 08:31 |
| Last Modified: | 20 Oct 2026 08:31 |
| URI: | http://repository.its.ac.id/id/eprint/145721 |
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