Thahir, Alia Ghinantatia (2019) Griya Alzheimer : Arsitektur Berbasis perilaku dan lingkungan. Other thesis, Institut Teknologi Sepuluh Nopember.
|
Text
LAPORAN TUGAS AKHIR ALIA GHINANTATIA.pdf - Accepted Version Restricted to Repository staff only Download (11MB) | Request a copy |
Abstract
Manusia pada dasarnya mengalami perkembangan dari bayi hingga akhirnya lanjut usia. Namun pada beberapa orang, perkembangan fungsi tubuh tidak berjalan normal. Beberapa diantaranya mengalami momen dimana kemampuan otak menurun dan terjadi degradasi fungsi tubuh yang dikenal dengan istilah Alzheimer. Dalam penyakit Alzheimer, jaringan otak mengalami kerusakan yang tidak dapat diperbaiki dan terus berkembang. Alzheimer merupakan salah satu penyakit yang tidak dapat disembuhkan. Tiap tahunnya, tingkat Alzeimer di Indonesia terus meningkat terutama pada D.I. Yogyakarta. Hal ini disebabkan masih minimnya pengetahuan dan perhatian masyarakat terkait penyakit Alzheimer. Alzheimer sering kali dianggap penyakit umum pada lansia, yaitu pikun. Alzheimer mengakibatkan penderita mengalami perubahan perilaku dan kesulitan dalam menjalani aktivitas sehari – harinya seperti disorientasi, halusinasi, agresif, dan lainnya. Keluarga sebagai individu terdekat bagi penderita, memiliki peran penting dam proses perawatan dan penyesuaian diri penderita. Peran serta kelurga dan lingkungan sekitar sangat memengaruhi perkembangan penyakit Alzheimer ini. Perubahan perilaku tersebut dapat direspon dengan berbagai cara, salah satunya dengan memberikan respon arsitektural. Arsitektur sebagai latar tempat terjadinya pola aktivitas sehari – hari manusia. Cabang ilmu arsitektur perilaku menyebutkan bahwa arsitektur sebagai behaviour setting merupakan salah satu elemen yang paling efektif dalam pembentuk pola aktivitas tersebut. Dengan mewadahi aktivitas sehari – hari penderita Alzheimer, Objek Rancang pada Tugas Akhir ini memberikan berbagai terapi, fasilitas penunjang, dan konsep perancangan yang dapat menciptakan kenyamanan dan aktivitas berinteraksi penghuni. metode Biomimikri dijadikan acuan konsep dalam perancangan ini. Biomimikri yang diambil yaitu Otak Manusia, dimana otak memiliki struktur kompleks yang sangat tertata dan dapat beradaptasi dengan cepat
=================================================================================================================================
Humans basically develop from a baby to an elderly person. But in some people, the development of bodily functions does not work normally. Some of them experience moments where the brain's ability decreases and there is a degradation of bodily functions known as Alzheimer's. In Alzheimer's disease, brain tissue is damaged which cannot be repaired and continues to develop.
Alzheimer's is one of the incurable diseases. Every year, Alzeimer's level in Indonesia continues to increase, especially in the D.I. Yogyakarta. This is due to the lack of public knowledge and attention related to Alzheimer's disease. Alzheimer's is often considered a common disease in the elderly, namely senility. Alzheimer's causes patients to experience behavioral changes and difficulties in undergoing daily activities such as disorientation, hallucinations, aggressiveness, and others. The family as the closest individual to the sufferer has an important role and the process of care and self-adjustment of the sufferer. The role of the family and the surrounding environment greatly affects the development of Alzheimer's disease. These behavioral changes can be responded to in various ways, one of which is by providing an architectural response. Architecture is the setting for the occurrence of patterns of everyday human activities. The branch of behavioral architecture states that architecture as a behavior setting is one of the most effective elements in forming the pattern of activity. By accommodating the daily activities of Alzheimer's sufferers, the Design Object in this Final Project provides various therapies, supporting facilities, and design concepts that can create comfort and interactivity in occupants. Biomimicry method is used as a reference concept in this design. Biomimicry taken is the Human Brain, where the brain has a complex structure that is very organized and can adapt quickly.
| Item Type: | Thesis (Other) |
|---|---|
| Additional Information: | RSA 725.53 Tha g-1 2019 |
| Uncontrolled Keywords: | Alzheimer, Keluarga, Interaksi, Pola Aktivitas, Otak |
| Subjects: | N Fine Arts > NA Architecture |
| Divisions: | Faculty of Architecture, Design, and Planning > Architecture > 23201-(S1) Undergraduate Thesis |
| Depositing User: | Alia Ghinantatia Thahir |
| Date Deposited: | 23 Jul 2026 08:47 |
| Last Modified: | 23 Jul 2026 08:47 |
| URI: | http://repository.its.ac.id/id/eprint/68439 |
Actions (login required)
![]() |
View Item |
