Strategi penyerangan NPC berbasis rule pada game real time strategy

Wiranata, I Putu Widya (2015) Strategi penyerangan NPC berbasis rule pada game real time strategy. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Real Time Strategy adalah salah satu genre permainan. Pemain bermain sebagai salah satu kubu dalam perang. Pemain mengatur strategi untuk dapat mengalahkan musuh. Permainan ini menerapkan sistem realtime. Pada game tersebut ada karakter yang dinamakan NPC. NPC (Non- Player Character) adalah karakter yang berjalan tanpa adanya kontrol dari player. Biasanya NPC menyerang terus hingga tewas. Pada kenyataannya hal tersebut kurang realistis. Ketika pasukan dalam keaadan terdesak maka akan kembali ke markas. Pada penelitian ini diajukan strategi penyerangan yang dapat menyerang musuh dan kembali ke markas menggunakan rulebased. Percobaan dilakukan dengan membandingkan NPC musuh dengan sistem battle poin dan NPC pemain tanpa sistem battle poin. Dari pengujian didapatkan hasil, NPC musuh dengan battle poin memiliki tingkat kemenangan sebesar 60% dibandingkan dengan NPC pemain tanpa battle poin hanya 40%. =========================================================================================================== Real Time Strategy is one of the game genres. Player play as one the side of the war. Player use a strategy to defeat the enemy. The game implement real-time system. A character called NPC is the game. NPC (Non-Player Character) is a character that run without any player control. Usually NPC attack enemy till death. It is less realistic. When troops in a state of urgency then the troops will return to headquarters. This research proposed a strategy to attack the enemy and return to headquarters using a rule. Experiments in this study has been done by testing NPC enemies using battle points while NPC players without battle points. The result at the experiment shows that the NPC enemy with battle points have winning rate of 60% compared to the NPC players without battle points of 40% only.

Item Type: Thesis (Undergraduate)
Additional Information: RSE 794.822 Wir s
Uncontrolled Keywords: Real Time Strategy; NPC; rule based
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Divisions: Faculty of Electrical Technology > Electrical Engineering > 20201-(S1) Undergraduate Thesis
Depositing User: - Taufiq Rahmanu
Date Deposited: 26 Jun 2019 04:27
Last Modified: 26 Jun 2019 04:27
URI: https://repository.its.ac.id/id/eprint/63273

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