PERANCANGAN MOBILE GAME UNTUK MEMPERKENALKAN IKON KULINER NASIONAL NUSANTARA

Medrilzam, Kireina (2020) PERANCANGAN MOBILE GAME UNTUK MEMPERKENALKAN IKON KULINER NASIONAL NUSANTARA. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

ABSTRAK Pada tahun 2018, Kementrian Pariwisata mengkerucutkan 30 ikon kuliner ,yang di canangkan pada tahun 2012, menjadi 5 makanan nasional sebagai lokomotif promosi kuliner Indonesia ke mancanegara. Fenomena berikut merupakan fenomena yang baru dan belum banyak di ketahui oleh masyarakat Indonesia. Perancangan Mobile Game mengenai makanan nasional bertujuan untuk memperkenalkan ke 5 makanan yang sekarang menjadi identitas kuliner Indonesia kepada generasi muda, dari segi cara memasak dan sejarah dari makanan tersebut. Mobile game dengan tema makanan atau masak memasak memiliki pasar yang stabil selama bertahun-tahun, sehingga berpotensi untuk menyampaikan topik yang di angkat kepada target audien secara luas. Perancangan Mobile Game ini di lakukan dengan metode riset antara lain studi eksperimental untuk menentukan gameplay, depth interview dengan praktisi Mobile Game, serta pemerhati kuliner dari Kementrian Pariwisata , prototyping untuk membuat game, serta playtesting pada praktisi Mobile Game serta target audien. Seluruh hasil penelitian akan di rumuskan menjadi konsep desain dan konsep gameplay. Konsep gameplay secara garis besar bertema “know your local cuisine” dimana pemain tidak hanya mengenal apa saja makanan nasional yang di angkat . namun juga mengenal latar belakang cerita dari kuliner tersebut. Di harapkan dengan adanya Mobile Game berikut, ikon kuliner Indonesia dapat lebih di kenal di Indonesia dan di mancanegara. ABSTRACT In 2018, the Ministry of Tourism pursued 30 culinary icons, which were planned in 2012, to become 5 national foods as a locomotive for Indonesian culinary promotions to foreign countries. The following phenomenon is a new phenomenon and is not widely known by the people of Indonesia. The design of the Mobile Game on national food aims to introduce the 5 foods that are now Indonesian culinary identities to the younger generation, in terms of how to cook and the history of the food. Mobile games with the theme of food or cooking have a stable market for years, so it has the potential to deliver topics raised to a broad target audience. The design of the Mobile Game was carried out with research methods including experimental studies to determine gameplay, depth interviews with Mobile Game practitioners, as well as culinary observers from the Ministry of Tourism, prototyping to make games, and playtesting on Mobile Game practitioners and target audiences. All research results will be formulated into design concepts and gameplay concepts. The gameplay concept is broadly themed "know your local cuisine" where players don't only know what national food is being raised. but also know the background story of the culinary. It is expected that with the following Mobile Games, Indonesian culinary icons can be better known in Indonesia and abroad.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Mobile Game, Kuliner, Ikon Kuliner Mobile Games, Culinary, Culinary Icons
Subjects: L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods
N Fine Arts > NC Drawing Design Illustration
Divisions: Faculty of Architecture, Design, and Planning > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: Kireina Aisyah Zameira Medrilzam
Date Deposited: 29 Aug 2020 03:24
Last Modified: 29 Aug 2020 03:24
URI: https://repository.its.ac.id/id/eprint/81520

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