Pengembangan Game Mobile ” Petualangan Sawit Mandiri ”: Simulasi Pertanian Sawit Berbasis Android Sebagai Media Edukasi Interaktif

Maulana, Mochammad Irham (2026) Pengembangan Game Mobile ” Petualangan Sawit Mandiri ”: Simulasi Pertanian Sawit Berbasis Android Sebagai Media Edukasi Interaktif. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Krisis regenerasi petani muda di Indonesia mendorong perlunya media pembelajaran yang mampu mengenalkan pengelolaan perkebunan kelapa sawit secara menarik dan mudah diakses. Penelitian ini bertujuan mengembangkan game mobile Petualangan Sawit Mandiri berbasis Android sebagai media edukasi interaktif mengenai manajemen perkebunan kelapa sawit mandiri. Game dikembangkan menggunakan Unity Game Engine dan bahasa pemrograman C# dengan metode Game Development Life Cycle (GDLC). Permainan mensimulasikan pengelolaan kebun kelapa sawit melalui fase Nursery, Tanaman Belum Menghasilkan (TBM), dan Tanaman Menghasilkan (TM) yang dilengkapi sistem manajemen sumber daya, pinjaman, serta kejadian acak yang merepresentasikan kondisi nyata perkebunan. Evaluasi dilakukan melalui Black Box Testing, User Acceptance Testing (UAT), pre-test dan post-test, serta validasi oleh ahli kelapa sawit. Hasil pengujian menunjukkan seluruh fitur aplikasi berjalan sesuai rancangan. Hasil UAT memperoleh rata-rata skor 3,74. Rata-rata skor pengetahuan responden meningkat dari 6,45 pada pre-test menjadi 9,70 pada post-test. Selain itu, hasil validasi ahli menunjukkan bahwa simulasi yang diterapkan telah sesuai dengan praktik dasar pengelolaan perkebunan kelapa sawit mandiri. Berdasarkan hasil tersebut, game Petualangan Sawit Mandiri berhasil dikembangkan dan layak digunakan sebagai media edukasi interaktif untuk meningkatkan pemahaman mengenai aspek agronomi dan manajemen keuangan dalam perkebunan kelapa sawit.
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The crisis in the recruitment of young farmers in Indonesia highlights the need for educational resources that can introduce oil palm plantation management in an engaging and accessible way. This research aims to develop an Android-based mobile game, ‘Petualangan Sawit Mandiri’, as an interactive educational tool on independent oil palm plantation management. The game was developed using the Unity Game Engine and the C# programming language, following the Game Development Life Cycle (GDLC) methodology. The game simulates the management of an oil palm plantation through the Nursery, Non-Producing Trees (NPT) and Producing Trees (PT) phases, complete with resource management and loan systems, as well as random events that represent real-world plantation conditions. Evaluation was carried out through Black Box Testing, User Acceptance Testing (UAT), pre-tests and post-tests, as well as validation by oil palm experts. The test results showed that all application features functioned as designed. The UAT results achieved an average score of 3.74. Respondents’ average knowledge score increased from 6.45 in the pre-test to 9.70 in the post-test. Furthermore, the experts’ validation results indicated that the simulations implemented were consistent with the basic practices of independent oil palm plantation management. Based on these results, the ‘Petualangan Sawit Mandiri’ game has been successfully developed and is suitable for use as an interactive educational tool to enhance understanding of agronomic and financial management aspects in oil palm plantations.

Item Type: Thesis (Other)
Uncontrolled Keywords: Game-Based Learning, Simulasi Pertanian, Kelapa Sawit, Edukasi Interaktif, Android Mobile Game, Game-Based Learning, Agricultural Simulations, Oil Palm, Interactive Education, Android Mobile Games.
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods
L Education > LB Theory and practice of education > LB1044.87 Internet in education (e-learning). Virtual reality in education.
Q Science > QA Mathematics > QA76.774.A53 Android
Q Science > QA Mathematics > QA76.9 Computer algorithms. Virtual Reality. Computer simulation.
S Agriculture > S Agriculture (General)
Divisions: Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Mochammad Irham Maulana
Date Deposited: 27 Jul 2026 04:42
Last Modified: 27 Jul 2026 04:42
URI: http://repository.its.ac.id/id/eprint/137363

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