Sudibyo, Ariq (2020) Permainan Realitas Virtual Archer Master Menggunakan Teknologi Oculus Rift Dan Speech Recognition. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.
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Abstract
Perkembangan dunia video game saat ini semakin pesat,
salah satu genre permainan yang cukup populer adalah shooter. Shooter merupakan subgenre action video game, yang sering digunakan untuk menguji kesadaran spasial, refleks, dan kecekatan pemain. Namun, sekarang kebanyakan game shooter masih berbasis komputer sehingga menyebabkan kesadaran spasial, refleks, dan kecekatan pemain tidak dapat diterapkan pada dunia nyata.
Kekurangan tersebut dapat diatasi dengan menggunakan
teknologi realitas virtual. Dalam tugas akhir ini, penulis membangun sebuah permainan realitas virtual shooter panahan yang berjudul Archer Master. Permainan ini menggunakan speech recognition sebagai kendali untuk menggunakan kemampuan yang dimiliki pemain di dalam permainan. Permainan ini menggunakan teknologi Oculus Rift untuk menampilkan realitas virtual.Teknologi ini telah dilengkapi mikrofon terintegrasi yang dapat digunakan sebagai perangkat masukan speech recognition pada video game. Permainan ini dibangun dengan Unity Versi 2019.2.11f1 dengan bahasa pemrograman C# dan Windows Speech Recognition API. Aset permainan sebagian besar diambil dari Unity Asset Store dan internet.
Hasil dari implementasi permainan ini akan diuji
menggunakan dua metode pengujian, pengujian fungsionalitas dan pengujian oleh pengguna. 16 poin pada pengujian fungsionalitas berhasil diuji. Sedangkan pengujian oleh pengguna dilakukan oleh 10 orang penguji dengan tiga buah parameter, antarmuka yang menghasilkan 78.6% , immersivity 82% , dan kenyamanan 83.5%. Dengan hasil tersebut dapat disimpulkan permainan Archer Master telah mengimplementasikan perancangan dengan baik.
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The development of the video game world is currently
growing rapidly, one genre of games that is quite popular is the shooter. Shooter is a video game action subgenre, which is often used to test spatial awareness, reflexes, and the player's dexterity. However, now most shooter games are still computer-based, causing the player's spatial awareness, reflexes, and dexterity cannot be applied to the real world.
These deficiencies can be overcome by using virtual reality technology. In this final project, the author builds an archery virtual reality game entitled Archer Master. This game uses speech recognition as a control to use the capabilities of players in the game. This game uses Oculus Rift technology to display virtual reality. This technology has been equipped with an integrated microphone that can be used as a speech recognition input device in video games. This game was built with Unity Version 2019.2.11f1 with the C # programming language and Windows Speech Recognition API. Game assets are mostly obtained from the Unity Asset Store and the internet.
The results of the implementation of this game will be
tested using two testing methods, functionality testing and testing by users. 16 points on functionality testing successfully tested. While testing by users is carried out by 10 testers with three parameters, interface that produces 78.6%, immersivity 82%, and comfort 83.5%. With these results it can be concluded that the game Archer Master has implemented the design properly.
Item Type: | Thesis (Undergraduate) |
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Additional Information: | RSIf 004.678 Sud p-1 • Sudibyo, Ariq |
Uncontrolled Keywords: | Oculus Rift, Realitas Virtual, Speech Recognition, Virtual Reality. |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games Q Science > QA Mathematics > QA76.9 Computer algorithms. Virtual Reality. Computer simulation. |
Divisions: | Faculty of Information and Communication Technology > Informatics > 55201-(S1) Undergraduate Thesis |
Depositing User: | Ariq Sudibyo |
Date Deposited: | 05 Aug 2020 02:19 |
Last Modified: | 25 May 2023 13:29 |
URI: | http://repository.its.ac.id/id/eprint/76950 |
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