Perancangan Board Game Bertema Rantai Makanan

Khairani, Reyanaska Arumdapta (2024) Perancangan Board Game Bertema Rantai Makanan. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Indonesia merupakan negara yang dikenal dengan keanekaragaman hayatinya yang melimpah dan berbagai klasifikasi ekosistem serta vegetasi sedang menghadapi tantangan dalam hal konservasi dan edukasi ekologis pada remaja awal yang kurang memahami ekosistem dan rantai makanan. Pendidikan memainkan peran penting dalam meningkatkan kualitas remaja awal serta mengatasi masalah budaya dan karakter bangsa. Namun, materi pembelajaran sering kali kurang menarik atau efektif. Penelitian menunjukkan bahwa media pembelajaran berbasis permainan, seperti board game edukatif, dapat secara signifikan meningkatkan motivasi dan hasil belajar. Oleh karena itu, pengembangan board game edukatif tentang rantai makanan diharapkan dapat menarik minat siswa, meningkatkan pemahaman dan kesadaran ekologis mereka, serta mendukung pelestarian lingkungan di Indonesia.
Metode penelitian yang dilakukan termasuk dengan analisis target pemain, wawancara mendalam, studi eksperimental, dan test pengguna. Proses ini mencakup pengumpulan data primer melalui wawancara untuk menyempurnakan draft board game, desain dan pengujian prototipe, serta revisi berdasarkan umpan balik. Prototipe akhir dicetak setelah proses revisi. Uji coba dilakukan untuk menilai kesiapan dan efektivitas board game sesuai dengan kriteria usia dan materi pelajaran.
Hasil perancangan ini adalah board game Nature Gambit dengan mekanik drafting mengusung tema rantai makanan. Board game ini mencakup komponen seperti karakter makhluk hidup, papan bioma, guide pemain, buku kunci jawaban, buku peraturan, buku pengetahuan, dan dadu.

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Indonesia is a country known for its abundant biodiversity and various classifications of ecosystems and vegetation. However, it faces challenges in terms of conservation and ecological education for the early teens, who often lack an understanding of ecosystems and food chains. Education plays a crucial role in improving the quality of the early teens and addressing cultural and national character issues. Unfortunately, learning materials are often uninteresting or ineffective. Research indicates that game-based learning media, such as educational board games, can significantly enhance motivation and learning outcomes. Therefore, the development of an educational board game on food chains is expected to attract students' interest, increase their understanding and ecological awareness, and support environmental conservation in Indonesia.
The research methods included target player analysis, in-depth interviews, experimental studies, and user testing. The process included primary data collection through interviews to refine the draft board game, prototype design and testing, and revision based on feedback. The final prototype was printed after the revision process. A pilot test was conducted to assess the readiness and effectiveness of the board game according to the age criteria and subject matter.
The result of this design is the Nature Gambit board game with drafting mechanics that incorporate the food chain theme. This board game includes components such as living creature characters, biome boards, player guides, answer key books, rule books, knowledge books, and dice. The comprehensive design aims to make learning about food chains engaging and educational, ultimately fostering a deeper understanding and appreciation of ecological systems among students.

Item Type: Thesis (Other)
Uncontrolled Keywords: Rantai Makanan, Permainan Papan Edukasi, Keanekaragaman Hayati, Food Chain, Board Game Educational, Biodiversity
Subjects: L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods
N Fine Arts > NC Drawing Design Illustration
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: Reyanaska Arumdapta Khairani
Date Deposited: 12 Aug 2024 01:01
Last Modified: 12 Aug 2024 01:01
URI: http://repository.its.ac.id/id/eprint/113525

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