Applying Global Illumination Using Unity 6 To Develop An Appealing Digital Animation Based On The Folklore Legend Of Surabaya

Faisal, Fauzan Ahmad (2026) Applying Global Illumination Using Unity 6 To Develop An Appealing Digital Animation Based On The Folklore Legend Of Surabaya. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Animasi merupakan salah satu media paling populer di era modern. Meskipun proses produksi animasi pada masa lalu tergolong sulit, saat ini telah tersedia berbagai aplikasi yang dapat membantu proses pengembangannya, salah satunya adalah Unity 6. Salah satu fitur yang disediakan oleh Unity 6 adalah Global Illumination. Pada tugas akhir ini, dikembangkan sebuah animasi digital berdasarkan cerita rakyat Legenda Surabaya menggunakan Unity 6. Global Illumination diterapkan pada animasi tersebut, didukung oleh teknik grafika komputer lainnya, seperti post-processing, pencahayaan lingkungan, dan custom shader. Cerita rakyat Legenda Surabaya dipilih sebagai dasar naratif sebagai salah satu upaya melestarikan budaya Indonesia melalui media modern. Animasi kemudian dievaluasi dengan membandingkan dua versi, yaitu versi yang menerapkan Global Illumination beserta teknik grafika pendukung dan versi yang tidak menerapkannya. Evaluasi dilakukan oleh 32 responden yang menilai kualitas visual, pengalaman menonton, dan ketertarikan terhadap cerita. Hasil evaluasi menunjukkan bahwa sebagian besar responden setuju bahwa penerapan Global Illumination mampu meningkatkan kualitas visual animasi serta menjadikan animasi tersebut sebagai media digital yang lebih menarik.
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Animation is one of the most popular forms of media in the modern era. Although animation production was once a difficult process, many modern applications are now available to facilitate its development, one of which is Unity 6. One of the features provided by Unity 6 is Global Illumination. In this project, a digital animation based on the *Legend of Surabaya* folklore was developed using Unity 6. Global Illumination was implemented alongside other supporting computer graphics techniques, including post-processing, environmental lighting, and custom shaders. The *Legend of Surabaya* was selected as the narrative foundation as an effort to preserve Indonesian cultural heritage through modern digital media. The animation was evaluated by comparing two versions: one implementing Global Illumination and the supporting graphics techniques, and another without these enhancements. The evaluation involved 32 respondents who assessed the visual quality, viewing experience, and engagement with the story. The results indicate that the majority of respondents agreed that the implementation of Global Illumination improved the visual quality of the animation and made it a more engaging digital medium.

Item Type: Thesis (Other)
Uncontrolled Keywords: Unity, Global Illumination, Animasi Digital, Cerita Rakyat, Unity, Global Illumination, Digital Animation, Folklore
Subjects: G Geography. Anthropology. Recreation > GR Folklore
T Technology > TR Photography > TR897.7 Computer animation
Divisions: Faculty of Intelligent Electrical and Informatics Technology (ELECTICS) > Informatics Engineering > 55201-(S1) Undergraduate Thesis
Depositing User: Fauzan Ahmad Faisal
Date Deposited: 27 Jul 2026 01:45
Last Modified: 27 Jul 2026 01:45
URI: http://repository.its.ac.id/id/eprint/137413

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