Integrasi dan Desain Level Dinamis untuk Konten Edukasi Bahasa Indonesia pada Game RPG Word Lands Dengan Term Frequency – Inverse Document Frequency

Rachmadi, Joshua Kevin (2018) Integrasi dan Desain Level Dinamis untuk Konten Edukasi Bahasa Indonesia pada Game RPG Word Lands Dengan Term Frequency – Inverse Document Frequency. Undergraduate thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Game edukasi merupakan salah satu media yang dapat ditawarkan sebagai media pembelajaran alternatif. Dalam pembuatan game edukasi, integrasi konten edukasi berupa soal menjadi bobot dalam game masih menjadi tantangan tersendiri bagi sebagian pengembang game.
Game yang dibuat merupakan game RPG dengan desain level yang dinamis menggunakan konten edukasi bahasa Indonesia dengan klasifikasi soal berdasarkan tingkat kognitif, yang menerapkan pembobotan Term Weighting - Inverse Document Frequency serta metode Cosine Similarities. Soal yang telah diklasifikasikan akan digunakan sebagai tolok ukur tingkat kesultian soal. Aplikasi yang dibuat akan dijalankan dalam perangkat bergerak Android. Uji coba yang dilakukan meliputi uji coba fungsionalitas, pengujian level dinamis, performa klasifikasi, serta uji coba pengguna. Dari hasil uji coba diketahui bahwa game dapat menyajikan konten edukasi dengan set soal yang berubah setiap kali permainan, sementara dalam segi akurasi metode pada klasifikasi soal perlu dikembangkan lebih lanjut. ========== Education game as an learning platform that can be an alternative platform of learning besides formal education. One of many problems of developing education game is the integration method used on education content into difficulty weight.
Game that will be built is an RPG game using education content of Indonesian language with dynamic level design using classification with Term Frequency – Inverse Document Frequency weighting method and Cosine Similarities distance measuring method based on its cognitive on Bloom Taxonomy. The classified content will be used to measure the difficulties of the question, so it can be dynamically integrated to the game. The game will be developed for mobile device with Android operating system.The trials will be performed to this application, including functionality, dynamic level trial, classification performance, and user trial. The result of the trial shows that the game can load different content each plays. In accuration aspect, the classification method requires further research and development.

Item Type: Thesis (Undergraduate)
Additional Information: RSIf 006.312 Rac i
Uncontrolled Keywords: Term Frequency – Inverse Document Frequency; Cosine Similarities; Edukatif; Perangkat Bergerak; Sistem Operasi Android; Term Frequency – Inverse Document Frequency; Cosine Similarities; Education; Mobile Device; Android Operating System
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1469.2 Computer games
Q Science > QA Mathematics > QA75 Electronic computers. Computer science. EDP
Divisions: Faculty of Information and Communication Technology > Informatics > 55201-(S1) Undergraduate Thesis
Depositing User: Rachmadi Joshua Kevin
Date Deposited: 29 Jan 2018 07:36
Last Modified: 15 Sep 2020 07:42
URI: http://repository.its.ac.id/id/eprint/50869

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