Perancangan Aplikasi Berbasis Teknologi Realitas Maya (Virtual Reality) untuk Simulasi Pengelasan

Alfauzi, Hamzah Abalfatah (2019) Perancangan Aplikasi Berbasis Teknologi Realitas Maya (Virtual Reality) untuk Simulasi Pengelasan. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Dalam pelaksanaan pelatihan pengelasan diperlukan consumable material (kawat elektrode dan pelat baja) dalam jumlah yang banyak sehingga menyebabkan biaya pelatihan pengelasan yang cukup tinggi. Tujuan Tugas Akhir ini adalah untuk merancang aplikasi simulasi pengelasan berbasis teknologi VR (virtual reality) untuk mengurangi penggunaan consumable material. Pertama, dilakukan literature review terkait penerapan teknologi VR, didapatkan bahwa penerapan teknologi VR memerlukan 2 perangkat utama yaitu HMD (Head-Mounted Display) dan glove/controller. Kedua, dilakukan observasi dari proses pelatihan pengelasan konvensional dan literature review simulasi pengelasan, dari hasil observasi didapatkan bahwa pelaksanaan proses pengelasan menggunakan separangkat peralatan las dan juga consumable material dan dari hasil literature review didapatkan bahwa welding simulator menggunakan teknologi AR (Augmented Reality). Ketiga, ditentukan variabel pengelasan yang akan dikembangkan di dalam aplikasi. Keempat, dilakukan perancangan aplikasi simulasi pengelasan berbasis teknologi VR dengan variabel pengelasan yang sudah ditentukan. Software yang digunakan untuk merancang aplikasi adalah Microsoft Visual Studio, Blender, dan Unity. Aplikasi yang dirancang dapat mensimulasikan proses pengelasan pembuatan alur las, 1F, dan 2F. Setelah itu dilakukan uji perbandingan 7 variabel antara pengelasan konvensional dengan aplikasi simulasi pengelasan ChiefWeld, didapatkan hasil bahwa ChiefWeld dapat mensimulasikan pergerakkan tangan namun tidak pada pergerakkan tubuh, pada variabel jarak busur terdapat indikator nilai jarak busur secara langsung pada ChiefWeld, pada variabel sudut elektrode terdapat indikator langsung yang menunjukkan sudut elektrode terhadap pelat dan fusion line, pada variabel nilai travel speed ChiefWeld dapat menghitung secara otomatis, pada variabel keselamatan ChiefWeld lebih selamat karena pengelasan di dunia virtual, pada variabel waktu ChiefWeld lebih efektif karena fokus pada proses pengelasan, dan pada variabel dampak terhadap lingkungan ChiefWeld terbebas dari sampah maupun polusi asap. Total biaya investasi yang dibutuhkan untuk pembuatan aplikasi sebesar Rp 6.113.333 dan biaya peralatan sebesar Rp 14.908.000. Biaya yang tereduksi antara pelatihan pengelasan menggunakan ChiefWeld seniliai Rp 16.774.613 atau 15,33% dari pelatihan pengelasan konvensional
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Welding training demand a lot of wire electrode and steel specimen, therefore it increases the operational cost. This final project aims to design VR (virtual reality) based application for welding simulation to reduce the consumable material during welding training. First, a literature review related to the application of VR technology was carried out, from the literature review obtained on the application of VR technology, two main devices were needed HMD (Head-Mounted Display) and glove/controller. Second, observations from the conventional welding training and literature review of welding simulations were carried out, from the observations obtained by the welding process using a set of welding equipment and consumables and the results of the literature review obtained from the welding simulator using AR (Augmented Reality) technology. Third, the welding variabels that will be developed in the application are determined. Fourth, the design of VR technology-based welding simulation is carried out with predetermined welding variabels. The software used to develop the application is Microsoft Visual Studio, Blender, and Unity. Applications can simulate the welding process of running a straight bead, 1F, and 2F. After that, 7 variabels between conventional welding and ChiefWeld's welding simulation application was compared. It was found that ChiefWeld could simulate hand movements but not body movements. In the arc distance variabel there was an indicator of arc distance values on ChiefWeld. in the electrode angle variabel there is a direct indicator showing the angle of the electrode against the plate and fusion line, in the travel speed ChiefWeld variabel it can automatically calculate travel speed, ChiefWeld's safety variabel is more safe due to welding in the virtual world, in ChiefWeld's time variabel is more effective because of focus in the welding process, and the variabel impact on the environment ChiefWeld is free from waste and smoke pollution. The total investment cost needed for the application is Rp 6.113.333 and equipment costs are Rp 14.908.000. Costs reduced between welding training using ChiefWeld are Rp 16.774.613 or 15,33% of conventional welding training.

Item Type: Thesis (Other)
Uncontrolled Keywords: Pelatihan, Simulasi, Pengelasan, Virtual reality
Subjects: T Technology > T Technology (General)
T Technology > T Technology (General) > T57.62 Simulation
V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering
V Naval Science > VM Naval architecture. Shipbuilding. Marine engineering > VM298.5 Shipbuilding industri. Shipyards
Divisions: Faculty of Marine Technology (MARTECH) > Naval Architecture and Shipbuilding Engineering > 36201-(S1) Undergraduate Thesis
Depositing User: Alfauzi Hamzah Abalfatah
Date Deposited: 29 Jul 2024 03:00
Last Modified: 29 Jul 2024 03:00
URI: http://repository.its.ac.id/id/eprint/67109

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