Perancangan Konsep Buku Digital Interaktif Sains Kelas 6 Sekolah Dasar Tema 6 Subtema : Masyarakat Peduli Lingkungan

Pasimpangan, I Gusti Ngurah Harindra (2020) Perancangan Konsep Buku Digital Interaktif Sains Kelas 6 Sekolah Dasar Tema 6 Subtema : Masyarakat Peduli Lingkungan. Other thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Rendahnya prestasi Indonesia pada kompetisi dibidang sains International pada PISA (Programme for International Student Assesment) dengan urutan 69 dari 76 negara dan TIMSS (Trend International Mathematics Science Study) dengan urutan 38 dari 42 negara, menunjukkan sistem pendidikan Indonesia saat ini sangatlah rendah karena tidak mampu bersaing dengan negara lain terutama dalam mata pelajaran sains. Sistem kurikulum yang selalu berubah- ubah juga membuat guru dan muridnya mengalami ketidaksiapan dalam menjalaninya. Untuk itu pendidikan pengenalan sains sejak dini sangat diperlukan. Tahapan pengumpulan data diperoleh melalui studi lapangan, kuesioner dan observasi kepada target audiens kelas 1 SD di Sekolah. Sejumlah 88 anak dari 100 anak memilih interactive game dan memperoleh data tentang konsep desain, konten, visual, gameplay dan scenario buku digital. Deep interview kepada guru dengan latar belakang pendidikan ipa, buku tematik kurikulum 2013 sebagai acuan bahan materi dan mengumpulkan studi literatur dengan berbagai data dari buku digital interaktif. Standarisasi dari aplikasi Android menjadi acuan dalam user interface dan penempatan tombol. Untuk membantu mengembangkan kajian mengenai kurikulum 2013 khususnya sains maka perancangan buku digital interaktif sebagai panduan pembelajaran sains ini dibuat. Dengan memuat konten materi sains didalamnya, didukung dengan gameplay bertemakan fun and discovery learning dengan jenis game side scrolling sebagai sarana antusiasme anak belajar, simulasi benda dan uji hasil materi, anak akan memahami dan menjawab pertanyaan yang terkait dengan proses sains itu sendiri. Melalui media ini anak dapat memperoleh pengalaman dan memungkinkan pengalaman belajar yang lebih menyenangkan.
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The low achievement of Indonesia at the International competition in the field of science in PISA (Program for International Student Assessment) in 69th ordinal of the 76 countries and TIMSS (Trends International Mathematics Science Study) in 38th ordinal of the 42 countries showed that Indonesian’s education system is currently very low, it shows that Indonesia's education system is against low because it is unable to compete with other countries, especially in science subjects. Curriculum system that is always changing makes the teacher and his students experienced unpreparedness in applying it. So, the introduction of science education from an early age is very necessary for students who just turned the world of education. Stages of data collection were obtained through field studies, questionnaires and observations to the target 1st grade as subject in elementary school. A number of 88 students of 100 students choose interactive games, deep interviews to teachers with natural science educational background, thematic curriculum materials books in 2013 as a reference material and collecting literature studies which have many variety data from interactive e-book. To support of development the study of curriculum in 2013, especially science, so the interactive science e-book is made. Learning through interactive e-book is one innovation to facilitate primary school’s students to learn science. With the provision of scientific material contained therein and practicum as an explanatory process a matter that relates to science, the children will understand and be able to hone the creativity of them because they will answer questions related to the process of science itself. Through this media children can gain experience and enable a more enjoyable learning experience.

Item Type: Thesis (Other)
Additional Information: RSDP 741.64 Pas p-1
Uncontrolled Keywords: Children, Practicum of Science, Interactive E-Book
Subjects: L Education > LB Theory and practice of education > LB1029.S53 Educational games. Simulation methods
Divisions: Faculty of Creative Design and Digital Business (CREABIZ) > Visual Communication Design > 90241-(S1) Undergraduate Thesis
Depositing User: I Gusti Ngurah Harindra Pasimpangan
Date Deposited: 19 Mar 2025 01:21
Last Modified: 19 Mar 2025 01:21
URI: http://repository.its.ac.id/id/eprint/75027

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