Visual Fatigue In Static And Dynamic Virtual Environment

Swandayani, Laras (2021) Visual Fatigue In Static And Dynamic Virtual Environment. Masters thesis, Institut Teknologi Sepuluh Nopember.

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Abstract

Many companies are competing to develop Virtual Reality (VR) because they see it as a great industrial potential. However, the acceleration of VR applications does not come up with customer experiences development. Fatigue, which generated by eye conflict, is still becoming a natural problem that the VR user feels. While actually, this condition can be minimized by adjusting the parallax. Furthermore, no particular guideline has stated the maximum duration of using VR to prevent visual fatigue. This research is aimed to validate the effect of the VR environment and the task inside towards visual fatigue. Objective and subjective measurement is applied respectively into the static and dynamic scenario. Critical Flicker Fusion Frequency, Eye Fixation, Eye Saccades, and Eye Blink Rate are used to measure the eye capability to handle the fatigue. This research is expected to find out the relationship between task type and parallax inside the VR environment to visual fatigue. This result can be used by the VR developer as a concern when developing VR in the future. The experimental results of analysing the eye fixation duration showed that visual fatigue affected by the type of task significantly.
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Banyak perusahaan yang berkompetisi untuk mengembangkan Virtual Reality (VR) karena melihat potensi besar dalam industri tersebut. Namun, percepatan pertumbuhan VR tidak diikuti dengan pengembangan customer experience. Fatigue yang disebabkan oleh konflik pada mata masih menjadi masalah alami yang dirasakan oleh pengguna VR. Sementara sebenarnya kondisi ini dapat diminimalisir dengan mengatur parallax yang digunakan. Selain itu, tidak ada pengembang VR yang memberikan panduan durasi penggunaan VR untuk menghindari fatigue dengan dasar yang jelas secara ilmiah. Penelitian ini bertujuan untuk melakukan validasi pengaruh VR environment dan task di dalamnya terhadap visual fatigue. Pengukuran secara obyektif dan subyektif digunakan secara bersamaan pada scenario statis dan dinamis. Critical Flicker Fusion Frequency, Eye Fixation, Eye Saccades, dan Eye Blink Rate digunakan untuk mengukur kemampuan mata dalam mengatasi fatigue. Penelitian ini diharapkan untuk menemukan hubungan antara tipe task dan parallax dalam VR environment terhadap visual fatigue. Hasilnya dapat dimanfaatkan oleh pengembang VR sebagai pertimbangan utama saat mengembangkan VR kedepannya. Hasil eksperimen dari analisis eye fixation duration menunjukkan bahwa visual fatigue dipengaruhi oleh tipe dari task secara signifikan.

Item Type: Thesis (Masters)
Uncontrolled Keywords: Dynamic, Parallax, Static, Visual Fatigue, Virtual Reality.
Subjects: H Social Sciences > HB Economic Theory > HB801 Consumer behavior.
Q Science > QP Physiology > QP34.5 Human engineering
T Technology > T Technology (General) > T55 Industrial Safety
T Technology > TS Manufactures > TS170 New products. Product Development
Divisions: Faculty of Industrial Technology and Systems Engineering (INDSYS) > Industrial Engineering > 26101-(S2) Master Thesis
Depositing User: LARAS SWANDAYANI
Date Deposited: 28 Aug 2021 13:52
Last Modified: 28 Aug 2021 13:52
URI: http://repository.its.ac.id/id/eprint/90262

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